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THWONKTHWONK is an exciting and new approach to creating online communities that allows participants to alter the rule sets of these systems. THWONK allows the public to design the rules of social networks such as email lists, a.k.a. User Generated Social Structures (UGSS).

Digital communication tools are a critical component of everyday life for many people. The appropriate and inappropriate design of communication tools influence and shape how we connect, interact and collaborate in local and distributed groups. Many of the digital communication tools we use arose organically; with no explicit understanding of the complex and multi-faceted effects they have on human behaviour. For example mailing lists emerged more than 30+ years ago, yet the social experience of mailing lists has remained nearly unchanged, e.g. mailing lists do not exist that are designed to explicitly support business processes.
http://www.thwonk.com

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World Power Systems is an entity that produces artifacts and written ideas to create a sort of portal between this early Cold War era and today; to illuminate the beauty and horror, at once alien and familiar, and thereby reflect today’s beauty and horror back into visibility.

The artifacts, visible elsewhere, are obsolete forgeries. My work is not entirely visual; it needs to be felt and manipulated to hear it’s story.

The form tells a story of aesthetic design evolution; the functions define the true history of money and politics.

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It’s your worst neurosis of your life.
It’s the most meaningless conspiracy in history.
It’s a spy fiction about your intimate secrets and personal data over internet.


A story dispersed in more than seven cities, across several media platforms and among a cluster of actors who lead a tour in some of the most poignant sentiments of the human condition. The worst obsessions of your era and your hearts are transposed onto many stages, where degenerate souls with insatiable fixations are trying to give sense to their life.
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217 Babel Street is a web of interconnected stories set in a seaside apartment block. There are twenty apartments in the building. Each of the four writers works independently of the others, starting off stories from different rooms. New pages are produced by creating a link from a word or a phrase on a page that already exists. Writers can interrupt and take over each other’s stories, taking them in different directions. Month by month the narrative changes, expanding into new rooms, characters and situations, creating new pathways for readers to explore.

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A set of telepresent mirrors placed in different locations that will capture who ever is in front of the mirrors and superimpose the live streamed video onto them, so that all the portraits can merge in the same space.

Physical proximity to other people is a form of non-verbal communication that we all employ everyday, although we are barely aware of it. Yet, existing systems for video-mediated communication fail to fully take into accountthese proxemics aspects of communication. In this note, we present MirrorSpace, a video communication system that uses proximity as an interface to providesmooth transitions between peripheral awareness and very close and intimateforms of communication.[the paper here]

also information found at neural