Category Archives: gaming

Alison Mealey

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All artworks have been created using data from the game “Unreal Tournament”.

Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.

The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.

I log the position (X,Y,Z) of each player each second using a mutator I created, I also log the position of a death. I then run my own code written in processing to create postscript files of that match.

Every image represents 1 full game, and the position of the dots or lines reflects the position of a player at a given time.

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With the spatial memory game ‘levelHead’ Julian Oliver has combined gaming, art and architecture in a tangible computer game. The game consists of a cube with an image on each of its six sides. By using the technology of Sony eyeToy web camera the images on the cube are captured and generated onto a computer screen. When the cube is placed in front of the web camera you can on the computer screen look into a 3D graphic environment. A room of stairs and hallways appears inside the cub. There are six different rooms in one cube connected to each other by doors. By tilting and rotating the cube you lead the player around in the rooms, walking up and down stairways, around corners and through doors. The ways you tilt the cube decide the walking direction of the player. The aim of the game is to remember which doors connect to the different rooms so you can lead the player quickly to exit and pass on to the next level. There are five levels, which increase in difficulty and there is only 120 seconds available to find the way through each of the levels.

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