Monthly Archives: January 2008

Alison Mealey

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All artworks have been created using data from the game “Unreal Tournament”.

Each image represents about 30 mins of gameplay in which the computers AI plays against itself, there are 20-25 bots playing each game.

The Bots play custom maps I create. Each map has been pathed so that the bots have a rough idea of where to go in order to create the image I want.

I log the position (X,Y,Z) of each player each second using a mutator I created, I also log the position of a death. I then run my own code written in processing to create postscript files of that match.

Every image represents 1 full game, and the position of the dots or lines reflects the position of a player at a given time.

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UBERMORGEN.COM feat. Alessandro Ludovico vs. Paolo Cirio, Ludovico, Alessandro , lizvlx, Cirio, Paolo , Bernhard, Hans

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The artists raise money by serving Google text advertisements on their websites. With this money they automatically buy Google shares which means that they buy Google via its own advertisement. Google eats itself – but in the end the artists own it. They construct the new global advertisement mechanisms by establishing a model and thus reder them into a surreal click-based economic model. Finally they hand the common ownership of “their” Google shares over to the GTTP Ltd. (Google To The People Public Company) which distributes them back to the users (clickers) / public.

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 M. Bielicky+K.B.Richter

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Falling Life is a permanently ongoing project that was introduced for the first time in Berlin in August 2005. It represents permanently appearing and disappearing information of our time and at the same time the fall of our western decadent civilization.
The particular use of the public space as an expanded cultural space is an important aspect of the project. This urban screening generally doesn’t need a curator or a gallery; it doesn’t need a fixed place, time or even an access to the electric power. Without any preparation and without any permits we are operating in a kind of projection guerilla style. We are equipped with a laptop, a compact light powerful projector and a small power generator. We simply decide when, where, how and what we will display. With this very mobile equipment we are able to have an instant presence in the info landscape of cities.
Another important aspect of Falling Life – News deals with the heavy infoPollution we live in. The InfoSociety has created a new kind of consumer – the InfoConsumer! The most consumed information are the news today. The news have been turning more and more into an entertainment – the Infotainment. The news producers are the biggest info polluters of our time. Also visual artists, scientists, intellectuals and advertisers produce mostly noisy information of any form and contribute in this way to infoEcological disaster.
With this awareness we decided to create a reduced visual language for public space as an alternative to the heavily polluted public information space (urban space, Internet, TV, printed matter, galleries, museums etc.) We believe one should consciously and ecologically approach contents and amount of data in the physical and digital space.
In our real time news visualization we reduce the content only to headlines and key words which appear in the news the most often. These reduced news are displayed as a dynamic pictogram language which is considered to be universal and instantly understandable. Because we use only white pictograms on a black background the typical screen format disappears and we transform the space into another form. The quick and universal language can be read by the spectator in passing by attitude without needing to stop. We hope to contribute with our minimalist data visualization to the to the infoEcology paradigm.

Stop infoPollution!

BANGALORE CULTURE AND SPACE SYMPOSIUM 2007
29th September to 1st October 2007

National Institute of Advanced Studies
Indian Institute of Science
Bangalore, India

The Bangalore Culture & Space Symposium is a gathering of philosophers, space scientists, educators, and artists that will take place at the end of September in Bangalore, India. The symposium will examine current themes at the intersection of space science, technology and arts from a cultural perspective. By taking into account many perspectives involved in space research it will be an attempt to lay the groundwork for future collaborations between symposium attendees and hosting organizations.

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Technocapitalism is a new form of market capitalism that is rooted in technological invention and innovation. It can be considered an emerging era, now in its early stage, that is supported by such intangibles as creativity and knowledge.

Intangibles are at the core of technocapitalism. Creativity and knowledge are to technocapitalism what tangible raw materials, factory labor and capital were to industrial capitalism. During industrial capitalism, tangible resources acquired the greatest value, as factory production, repetitive labor and massive output ruled the day. In the emerging technocapitalist era, however, those material resources are becoming secondary in importance.

Intangibles are therefore vital for technocapitalism. Creativity and knowledge are the most valuable resources of this emerging new era. They, for example, already account for as much as three-quarters of the value of most products and services in existence, and that proportion is bound to increase over time. In contrast, the material resources that were most valuable for industrial capitalism are losing value relative to those intangibles in most every product or service.

New economic activities are emerging that are representative of technocapitalism. Biotechnology, nanotechnology, bioinformatics, software design, genomics, molecular computing and biorobotics, for example, are likely to be hallmarks of the twenty-first century, as electronics and aerospace were in the twentieth. This new ecology of activities and sectors is more reliant on creativity and knowledge than any of the old industries of industrial capitalism.

Three primary global research fields have been identified within the Makrolab project. These are:

TELECOMMUNICATIONS
MIGRATIONS
WEATHER SYSTEMS
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We at Projekt Atol and Makrolab see these fields as the territory, which we will identify, map, cross and investigate in the next 8 years, during the rest of the planned life of the project in all senses and directions. From their physical, to their psychic, social, political and artistic dimensions.

Makrolab is a processual work-machine and will be continuously developed content wise and also in its technological aspects. The designations Makrolab projects will get in the temporal sense are un1, un2, un3, un4, un5, un6, un7 and un8. The different technological improvements and systems updates, will get the designations of mark I, II, III, IV, V and VI. The Makrolab project consists of the Makrolab architecture and modular environments, sensors, sustainability and energy production systems, food productions systems, communications consoles to communicate with it, networks and integration systems, publications and lectures. We want Makrolab to constantly investigate and move between reality and all its complexity and art in all its creativity.

ml_opcom, 1999